s1mple — CS2 player profile photo

s1mple CS2

BC.Game Sniper
Oleksandr Kostyliev · Born October 2, 1997 · Ukraine · Sniper for BC.Game

Oleksandr “s1mple” Kostyliev is the most decorated player in Counter-Strike history and, for most of a decade, the benchmark everyone else was measured against. He came up through HellRaisers and Team Liquid as a rifler, joined Natus Vincere in August 2016 and stayed nine years, winning the PGL Major Stockholm 2021 without dropping a single map, an Intel Grand Slam, 17 notable trophies and more than 20 MVP medals. He was HLTV's best player of the year three times — 2018, 2021 and 2022 — and appeared in the Top 20 in eight consecutive years. In July 2025 he left NaVi for BC.Game, a team then ranked 66th in the world, saying simply: “I just want to play.”

A rifler who learned to AWP like one — he takes opening duels with the most expensive gun in the game, on purpose.
Age 289 Majors played12 years as a pro3× HLTV Player of the Year

What are s1mple's CS2 settings?

s1mple plays CS2 at 400 DPI with 3.09 in-game sensitivity — an eDPI of 1236, or roughly 34 cm per 360° turn. He uses a Logitech G Pro X Superlight 2 Cyan, a SteelSeries QcK Performance Speed mousepad, 1000 Hz polling, and a Classic Static cyan crosshair (share code CSGO-s5Qbj-nvF89-cJjDd-mRdSG-5Yt4N). His zoom sensitivity is 1.00, Windows sensitivity 6, and he plays 1280×960 stretched on 4:3.

DPI 400
In-game sensitivity 3.09
eDPI 1236 (about 34 cm/360°)
Mouse Logitech G Pro X Superlight 2 Cyan
Mousepad SteelSeries QcK Performance Speed
Polling rate 1000 Hz
Zoom sensitivity 1.00
Crosshair code CSGO-s5Qbj-nvF89-cJjDd-mRdSG-5Yt4N
#

Career snapshot

Professional matches only
3×
HLTV Player of the Year
2018, 2021, 2022
8
Consecutive HLTV Top 20 years
2016 through 2023
21
Career HLTV MVP medals
A record before ZywOo passed it in 2025
1.29
Career HLTV rating
Across 1,273 tracked maps

S1mple's numbers come with the context that almost all of them were produced at the very top of the game, against the best teams in the world, for more than a decade. The headline figure is not the rating — it is the longevity: eight consecutive years inside HLTV's Top 20 is a record he shares with almost nobody.

Logitech G Pro X Superlight 2 Cyan — mouse used by s1mple
Logitech
59 gAmbidextrousMedium (12.42 cm)Claw
M

Mouse & sensitivity settings

DPI400
In-game sensitivity3.09
Zoom sensitivity1
eDPI1236
Polling rate1000 Hz
Windows sensitivity6

At 1236 eDPI s1mple sits well above the professional average of roughly 846 — one of the higher sensitivities among Tier-1 AWPers. The reason is anatomical to his style: he does not hold angles and wait, he takes opening duels and needs to turn onto a target fast. A faster sensitivity buys him that first-second advantage in a duel; the cost is precision at long range, which he offsets with an enormous amount of practice.

Same sensitivity at a different DPI
DPIIn-game sensitivity
4003.09
8001.54
16000.77
32000.39

About 34 cm per 360° — noticeably quicker than sh1ro's ~50 cm, and the clearest single number that separates their two approaches to the AWP. To keep the same feel at a different DPI, hold DPI × sensitivity constant: at 800 DPI that is 1.54, at 1600 DPI it is 0.77.

Want to match this in your own game? Work out your eDPI, cm/360° and the equivalent sensitivity at your DPI with thefree eDPI calculator, or readwhat eDPI actually measures.

C

Crosshair

Classic Static · cyan · length 1 · thickness 1 · gap -4 · no outline, no centre dot. A negative gap pulls the four inner lines inward until they overlap slightly at the centre, which keeps the middle of your screen clear while still giving a precise aim point.

Primary
StyleClassic Static
ColourCyan
Centre dotNo
OutlineNo
Outline thickness1
Alpha200
Follow recoilNo
T-styleNo
Inner lines
Length1
Thickness1
Gap-4
Sniper width0
Crosshair share code
CSGO-s5Qbj-nvF89-cJjDd-mRdSG-5Yt4N

We store this share code alongside the settings above and re-check that the two agree. Last verified September 10, 2026. Share codes change — if this one imports a crosshair that looks different, the player has changed it since.

A gap of −4 pulls the four inner lines together so they nearly meet at the centre; length 1 and thickness 1 keep the whole cross small enough to leave the target visible. S1mple's distinguishing choice is cyan: in CS2's warm grey-brown map palette, cyan is the one hue that almost never occurs naturally, which makes it read instantly against dust, smoke and dark corners. The colour is also a signature — a huge number of players who grew up watching him run cyan crosshairs. No outline, no centre dot, and an alpha of 200 rather than full 255, so the lines sit slightly translucent and cover even less.

How to import s1mple's crosshair in CS2
  1. 1Open CS2 and go to Settings → Game → Crosshair.Or open the console with the ` key if it is enabled.
  2. 2Click “Share or import” at the bottom of the crosshair panel.This opens the crosshair share code field.
  3. 3Paste CSGO-s5Qbj-nvF89-cJjDd-mRdSG-5Yt4N and confirm.The preview updates immediately — no restart needed.
  4. 4Check the colour is cyan (RGB 0/255/255) and the gap is −4.Some imports keep a local colour override.
  5. 5Give it a full deathmatch before judging it.Cyan is a love-or-hate colour on certain maps — it is superb on Dust2 and weak on the bright parts of Inferno.
Other share codes in circulation
Share codeSource and date
CSGO-BjkEi-PDV5h-S7Lkw-42d34-JTOpPListed by some config trackers alongside the current code
CSGO-UseJt-3oTvn-47wPX-hEyER-WZfiKOlder share code still circulating in guides and videos

Crosshairs change. If one of these looks different in game, you are looking at an older snapshot — the code at the top of this section is the one in the current verified set.

V

Viewmodel

Viewmodel FOV68
Offset X2.5
Offset Y0
Offset Z-1.5
Preset position2
Weapon bobOff
Console command
viewmodel_fov 68; viewmodel_offset_x 2.5; viewmodel_offset_y 0; viewmodel_offset_z -1.5; viewmodel_presetpos 2;

Preset position 2 — the left-handed default layout — combined with offset X 2.5 pushes the weapon model down and to the right so it occupies as little of the screen as possible. Offset Z −1.5 pulls the gun back toward the camera, which shrinks its apparent size. For s1mple the point is the same as it is for any AWPer: on rifle rounds the model must not block the left side of a held angle, and on AWP rounds the scope overlay makes it moot anyway.

L

Launch options

Steam launch options
-freq 360 -novid -console +fps_max 999
FlagWhat it doesWhy s1mple uses it
-freq 360Requests a 360 Hz refresh rate from the monitor.A legacy of his earlier 360 Hz panel. He now plays on a 600 Hz ZOWIE, so this flag effectively does nothing — but it is a good illustration of how pro configs accumulate cruft over the years.
-novidSkips the intro video on launch.Saves a few seconds every time the game starts, which matters when you are restarting between matches at a LAN.
-consoleOpens the developer console on launch.Lets him re-exec a config or adjust a value mid-series without leaving the server.
+fps_max 999Raises the in-game frame rate cap to 999.With V-Sync off and a 600 Hz panel he wants the frame rate unconstrained so latency stays as low as the hardware allows.

Note the contradiction worth knowing about: -freq 360 was written for a 360 Hz monitor and was never updated when he moved to 600 Hz. This is the norm for pro launch options — they are set once and then never touched again.

{ }

s1mple's CS2 config

autoexec ready
autoexec.cfg
// s1mple — CS2 config (verified September 2026) // ── Mouse ── sensitivity "3.09" zoom_sensitivity_ratio_mouse "1" // ── Crosshair ── cl_crosshairstyle "4" cl_crosshairsize "1" cl_crosshairthickness "1" cl_crosshairgap "-4" cl_crosshairdot "0" cl_crosshair_drawoutline "0" cl_crosshaircolor "4" // cyan cl_crosshairalpha "200" cl_crosshair_sniper_width "0" cl_crosshair_t "0" cl_crosshair_recoil "0" // ── Viewmodel ── viewmodel_fov "68" viewmodel_offset_x "2.5" viewmodel_offset_y "0" viewmodel_offset_z "-1.5" viewmodel_presetpos "2" // ── Weapon bob ── cl_bob_lower_amt "21" cl_bobamt_lat "0.33" cl_bobamt_vert "0.14" cl_bobcycle "0.98" // ── Radar & HUD ── cl_radar_always_centered "1" cl_radar_rotate "1" cl_radar_scale "0.45" cl_hud_radar_scale "1" cl_hud_scale "1"

Built from s1mple's published values. Launch options -freq 360 -novid -console +fps_max 999 load this automatically — save it as autoexec.cfg in Steam\steamapps\common\Counter-Strike Global Offensive\game\csgo\cfg\.

▶

Video & display settings

Display
Resolution1280×960
Aspect ratio4:3
Scaling modeStretched
Display modeFullscreen
Refresh rate600 Hz
Brightness110%
Advanced video
Boost player contrastDisabled
V-SyncDisabled
NVIDIA ReflexDisabled
NVIDIA G-SyncDisabled
Max FPS in game0 (unlimited)
Anti-aliasing8x MSAA
Global shadow qualityHigh
Dynamic shadowsAll
Model / texture detailLow
Texture filteringBilinear
Shader detailLow
Particle detailLow
Ambient occlusionDisabled
High dynamic rangeQuality
FidelityFX Super ResolutionDisabled

Two choices here are unusual and worth understanding. First, boost player contrast is *disabled* — most pros enable it, but s1mple prefers the raw render and relies on his monitor's Black eQualizer instead. Second, anti-aliasing is 8x MSAA while model detail and shader detail sit at Low: he is spending his GPU budget on clean edges (so distant player models resolve properly) and saving it by stripping environmental detail that only adds visual noise. NVIDIA Reflex is also off — at 600 Hz the input-lag gain is negligible and some players report smoother frame pacing without it.

▮

Monitor settings

ZOWIE XL2586X+
DyAcPremium
Black eQualizer10
Colour vibrance12
Low blue light0
Picture modeStandard
Brightness80
Contrast60
Sharpness5
GammaGamma 3
Colour temperatureNormal
AMAHigh
GPU digital vibrance50%

Black eQualizer at 10 is the key setting: it lifts shadow detail so a player holding a dark corner can still be separated from the wall. Colour vibrance 12 makes player models stand out from the map's grey-brown palette without the oversaturation that starts to distort colours. DyAc Premium adds backlight strobing on top of the 600 Hz panel to cut motion blur during sprays, and AMA High sharpens pixel transitions. Note that he uses picture mode Standard rather than the FPS preset that most pros pick — paired with 50% GPU digital vibrance, the result is a deliberately neutral image he can read consistently across every map.

◎

Radar, HUD & weapon bob

Radar & HUD
Radar centres playerYes
Radar rotatesYes
Toggle shape with scoreboardYes
Radar HUD size1
Radar map zoom0.45
HUD scale1
HUD colourPink
Weapon bob
cl_bob_lower_amt21
cl_bobamt_lat0.33
cl_bobamt_vert0.14
cl_bobcycle0.98

A rotating, player-centred radar zoomed well out (0.45) gives the widest view of the map — useful for a player who moves between positions constantly rather than anchoring one site. The weapon-bob values are the interesting part: cl_bob_lower_amt 21 and cl_bobamt_lat 0.33 are both much *higher* than the near-zero values most pros use. That means s1mple does not suppress weapon movement — he reads the gun's sway as feedback on his own movement. It is the opposite of sh1ro's approach, and a small but real illustration of how differently the two see the game.

⌨

Full gear list

Mouse
Logitech G Pro X Superlight 2 Cyan
59 g, ambidextrous, 400 DPI
Mousepad
SteelSeries QcK Performance Speed
Speed-oriented cloth surface
Keyboard
Logitech G Pro X TKL
Black, GX Brown tactile switches
Monitor
ZOWIE XL2586X+
24" TN, 600 Hz
Headset
SteelSeries Arctis Nova Pro Wireless
Closed-back, noise cancelling
Earphones
Sennheiser CX 300S
Used under the headset for LAN isolation
Chair
Backforce One NAVI Edition
From his Natus Vincere years
CPU
AMD Ryzen 7 7800X3D
Chosen for frame-time consistency
GPU
NVIDIA GeForce RTX 4090
Drives 600 Hz at 1280×960

A 59 g ambidextrous wireless mouse with Logitech's HERO 25K sensor — and, notably, the Cyan colourway that has become part of his visual identity alongside the cyan crosshair. For a player on a high sensitivity (1236 eDPI), low weight matters more than it does for a low-sens AWPer: quick turns need less force to initiate, which keeps his flicks consistent over a long series.

Reported alternatives
ItemAlso reported / previously used
MouseLogitech G Pro X Superlight 2 White — A second colourway he has used; the Cyan is the one listed in the current verified snapshot
KeyboardLogitech G715 (GX Brown) — Seen in earlier snapshots before the move to the Pro X TKL
Peak mouseLogitech G Pro X Superlight (original) — The original Superlight during the peak NaVi years

Peripherals change more often than settings. Where trackers disagree, both values are listed rather than picking one.

C

Career timeline

2014 → today
2024
Two Falcons loans, no traction
He returned in February on a one-month loan with Team Falcons; that spell lasted a single match, a first-round loss to Metizport. A second loan later in the year ended with last-place group exits at ESL Challenger Katowice and the Thunderpick World Championship. Meanwhile NaVi won PGL Major Copenhagen 2024 without him.
2025
FaZe stand-in, then the BC.Game move
In May he stood in for FaZe Clan at IEM Dallas and the BLAST.tv Austin Major, helping them into the playoff bracket — his best results in two years. FaZe chose to bring broky back rather than sign him permanently. On July 28 he completed a permanent transfer to BC.Game, a team ranked 66th in the world. “Dobby is free,” he wrote. “I just want to play.”
2026
Individual form intact, team results turbulent
BC.Game finished last in the IEM Rio 2026 qualifier and 13th–16th at IEM Kraków, and withdrew from ROG JOURNEY Spring, which closed the door on an IEM Cologne Major 2026 invite. In August they won Elisa BreakOut Series #1 — the organisation's first LAN title. Individually s1mple has averaged a 1.16 rating for the year, including 1.10 against top-five opposition.
★

Trophy cabinet

9 first-place finishes tracked
Majors
EventTeamResult
PGL Major Stockholm 2021Natus VincereChampion — Won the entire Major without dropping a single map; s1mple took the MVP
Tournament victories
EventYearTeamResult
Elisa BreakOut Series #12026BC.Game1st
IEM Katowice 20222022Natus Vincere1st
BLAST Premier World Final 20212021Natus Vincere1st
ESL Pro League Season 142021Natus Vincere1st
Intel Grand Slam Season 32021Natus Vincere1st
IEM Katowice 20202020Natus Vincere1st
DreamHack Masters Marseille 20192019Natus Vincere1st
StarSeries i-League Season 42018Natus Vincere1st
ESL One New York 20162016Natus Vincere1st
Deep runs and runner-up finishes
EventResultNote
ESL One Cologne 20162ndWith Team Liquid — the first North American team to reach an ESL final
HLTV Player of the Year 20192ndBehind ZywOo by a narrow margin
HLTV Player of the Year 20202ndAgain runner-up to ZywOo
IEM Kraków 202613th–16thEliminated by FaZe in the lower bracket
IEM Rio 2026 qualifierLast placeWith BC.Game
IEM Cologne Major 2026Did not attendBC.Game withdrew from the qualifying cycle
◆

Individual awards & rankings

HLTV Top 20 Players of the Year
YearRankYear-end rating
2016#4—
2017#8—
2018#1—
2019#2—
2020#2—
2021#1—
2022#1—
2023Top 20—
MVP awards
  • PGL Major Stockholm 2021 — Natus Vincere
  • BLAST Premier World Final 2021 — Natus Vincere
  • ESL Pro League Season 14 — Natus Vincere
  • IEM Katowice 2022 — Natus Vincere
  • DreamHack Masters Marseille 2019 — Natus Vincere
  • StarSeries i-League Season 4 — Natus Vincere
  • ESL One New York 2016 — Natus Vincere
Records
  • Three HLTV Player of the Year awards — 2018, 2021, 2022 — Only ZywOo has matched or passed it
  • Eight consecutive HLTV Top 20 appearances, 2016–2023 — The longest such run of the rating era
  • Won PGL Major Stockholm 2021 without dropping a map — A record that requires the whole team to be perfect, not just one player
  • 21 career HLTV MVP medals — The all-time record until ZywOo reached 22 in 2025
▤

Career statistics

1,273 maps · 634 matches · 32,817 rounds
MetricValueWhat it means
Career HLTV rating1.29Sustained across 1,273 maps — the most durable stat in CS
ADR (average damage per round)84.2High even for an AWPer; his rifle rounds keep it up
KAST74.46%Strong round participation across 13 years
Headshot percentage41.1%Very high — a signature of his rifling background
K–D difference per map+5.78Positive by a wide margin on average
Win rate62%393 wins from 634 tracked matches
Maps played1,273Professional matches only
Rounds played32,817Large enough for stable averages
HLTV Player of the Year32018, 2021, 2022 — tied second all-time
HLTV MVP medals21Most in history until ZywOo reached 22 in 2025
Career prize money$1.56MFrom public tournament prize records, approximate
cm / 360°~34 cmA quick sensitivity — about 16 cm faster than sh1ro

Read the table with one caveat: the rating and KAST figures span his entire career including the CS2 years at BC.Game, where a weaker supporting cast drags the team numbers down while his individual output stays high. A 1.29 career rating on 1,273 maps is the single most durable statistic in Counter-Strike — most elite players peak at that level for two or three seasons.

⚑

Team & teammates

On BC.Game since July 28, 2025
Current roster
HandleNameCountryRoleNote
s1mpleOleksandr KostylievUkraineAWPerThis page.
electronicDenis SharipovRussiaRiflerFormer NaVi teammate; reunited with s1mple at BC.Game in October 2025.
MagiskEmil ReifDenmarkRiflerFour-time Major winner with Astralis.
mzinhoTuvshintugs Bat-ErdeneMongoliaRiflerMongolian rifler.
aragornNAntónio BarbosaPortugalRiflerPortuguese rifler.
jkaemJoakim MyrbostadNorwayRiflerOn the bench.
Career teams
TeamPeriodNote
LAN DODGERS2014First professional roster
Courage Gaming2014Brief spell
HellRaisers2014–2015Runner-up at Game Show Season 1
Flipsid3 Tactics2015After the ESL ban
Team Liquid2016ESL One Cologne final — first NA team to reach an ESL final
Natus Vincere2016–2023Nine years, 17 notable trophies, the 2021 Major, 21 MVP medals
Team Falcons2024Two loan spells, neither successful
FaZe Clan2025Stand-in for IEM Dallas and the Austin Major
BC.Game2025–presentElisa BreakOut Series #1 winners 2026
◈

How s1mple plays

S1mple is the archetype of the aggressive AWPer — and the reason that archetype exists. He took the AWP and played it the way he had played a rifle: taking opening duels, peeking first, and treating the most expensive gun in the game as a tool for creating space rather than holding it. Almost every young AWPer who came after him copied some part of this.

He was a rifler first, and it never stopped showing
Before NaVi he was one of the best riflers in the world. That background is why his headshot percentage (41.1%) is so far above the AWPer norm, why he can drop the AWP mid-round and still win the fight, and why his ADR is 84.2 rather than the 70s you would expect from a pure sniper. Most AWPers are specialists. He is a complete player who happens to hold the AWP.
Opening duels, not held angles
The clearest contrast with a positional AWPer like sh1ro: s1mple's AWP exists to take the first fight, not the safest one. He peeks angles that a passive AWPer would let the opponent walk into. That is a higher-variance way to play, and it only works because his mechanical ceiling is high enough to win the majority of those duels.
A sensitivity built for turning fast
1236 eDPI is roughly 34 cm per 360° — about 16 cm quicker than sh1ro. Not a coincidence: an aggressive AWPer needs to turn onto a target that appeared outside his crosshair, and a low-sensitivity AWPer would simply lose that duel. His settings are downstream of his style, not the other way around.
Pressure immunity
The defining characteristic of his peak years was that the biggest stages made him better, not worse. PGL Major Stockholm 2021 is the clearest evidence: NaVi did not drop a single map across the entire tournament. Winning a Major without a loss is not something a team does unless its best player is also its most reliable one.
Why the BC.Game years still matter
It is easy to write off his post-2023 career as a decline. The individual numbers argue otherwise — a 1.16 rating in 2026 with a 1.10 against top-five opposition, on a roster ranked outside the top 60. Those numbers say less about his level than about how much of a team sport Counter-Strike is.
“Dobby is free. I just want to play.”
— Oleksandr “s1mple” Kostyliev, On signing for BC.Game, July 2025
Followed by a line from his former NaVi coach B1ad3: “If you want to get back to tier 1, start with tier 3.”
“I have not done anything for two years. It is time to change that. I cannot waste game time sitting on the bench.”
— Oleksandr “s1mple” Kostyliev, On why he left the NaVi bench
⇄

How s1mple compares

S1mple and ZywOo have traded the world number one spot for the better part of a decade, so the comparison is inevitable. It is also the wrong question: the more useful comparison is between s1mple and the AWPers who came after him, because that is where you can actually see what he changed.

PlayerTeamAWP styleDPISenseDPIMouse
s1mpleBC.GameAggressive AWPer, rifle-capable4003.091236Logitech G Pro X Superlight 2 Cyan
ZywOoTeam VitalityHybrid rifler-AWPer4001.60640Logitech G Pro X2 SUPERSTRIKE
m0NESYTeam FalconsAggressive AWPer4002.30920Logitech G Pro X Superlight 2 White
sh1roTeam SpiritPositional AWPer / anchor8001.04832Logitech G Pro X Superlight 2 White
donkTeam SpiritEntry rifler8001.251000ZOWIE x donk (unreleased)

The eDPI spread is instructive: 640 to 1236 across five of the best players in the world, with no correlation to how good they are. Sensitivity is a personal fit, not a skill setting. What does correlate is role — the two most aggressive AWPers here (s1mple and m0NESY) sit at the top end, and the positional one (sh1ro) sits near the bottom.

↑

How to play like s1mple

S1mple's game is the hardest of any player on this site to copy, because so much of it rests on a mechanical ceiling most people do not have. But the parts that are decisions rather than reflexes translate well.

Learn a rifle before you learn the AWP
The single most transferable thing about his career. He was an elite rifler for years before he took the AWP, which is why his movement, crosshair placement and counter-strafe habits are better than most AWPers'. If you are young and picking a role, do not specialise early.
Practise the turn, not just the flick
At 1236 eDPI the shots he wins that a low-sens AWPer loses are the ones where the target appears behind him. Use a trainer that spawns targets outside your current view and forces a full turn, not a small adjustment.
Take one opening duel per half on purpose
His style is not ‘be aggressive all the time’ — it is ‘take the first fight when you have the advantage’. Pick one round per half where you deliberately peek first, and review whether you actually had the advantage. The decision is trainable even when the aim is not.
Do not copy the sensitivity unless you copy the style
1236 eDPI is more than 45% above the pro average. If you play a positional game, taking his sensitivity will make you worse, not better. Match your settings to your role, then improve within that.
Watch the BC.Game years, not just the highlights
The peak NaVi footage is a highlight reel of things nobody else can do. The 2025–2026 BC.Game matches are more useful: they show an elite player playing well on a weak team, which is closer to most people's actual situation.
?

Things worth knowing about s1mple

  • He started playing Counter-Strike at the age of four, introduced by his older brother Alexey.
  • His nickname is stylised with the number 1 in place of the letter i.
  • He briefly studied Chinese at university before moving to Los Angeles to join Team Liquid in 2016.
  • He was banned by ESL for a year in 2015. He has consistently said the ban originated in Counter-Strike 1.6 rather than CS:GO, and it was never a Valve VAC ban.
  • His headshot percentage of 41.1% is unusually high for an AWPer — a direct leftover from the years he spent as a rifler.
  • He was named Best Esports Player at The Game Awards in 2021.
  • Chinese fans nicknamed him “the Ukrainian sword”, a reference to how dangerous he is on a rifle rather than the AWP.
  • He joined BC.Game in July 2025 when the team was ranked 66th in the world, and won the organisation's first LAN title with them in August 2026.
  • Career prize money sits at roughly $1.56 million — a reminder that Counter-Strike prize pools are small relative to top-end salaries.
  • He still uses a Backforce One NAVI Edition chair, named after the team he left in 2025.
F

Frequently asked questions

33 answers
Settings6
What sensitivity does s1mple use in CS2?Settings

s1mple uses 400 DPI with 3.09 in-game sensitivity, giving him 1236 eDPI — roughly 34 cm per 360° turn. That is well above the professional average of about 846 eDPI.

What DPI does s1mple use?Settings

400 DPI. He has used 400 for the vast majority of his career.

What is s1mple's eDPI?Settings

1236 eDPI, calculated as 400 DPI × 3.09 in-game sensitivity. That converts to about 34 cm per 360° in CS2.

What is s1mple's zoom sensitivity?Settings

1.00 — the same effective sensitivity scoped and unscoped, keeping his AWP and rifle aim on one set of muscle memory.

What polling rate does s1mple use?Settings

1000 Hz. His Logitech G Pro X Superlight 2 supports up to 2000 Hz, but his recorded setting is 1000 Hz.

What is s1mple's Windows sensitivity?Settings

6 — the default midpoint, with raw input on and mouse acceleration off.

Crosshair3
What is s1mple's crosshair code?Crosshair

CSGO-s5Qbj-nvF89-cJjDd-mRdSG-5Yt4N. It is a Classic Static crosshair, cyan, with length 1, thickness 1 and a gap of −4, and no outline or centre dot.

Why is s1mple's crosshair cyan?Crosshair

Cyan almost never appears naturally in CS2's grey-brown map palette, so it reads instantly against dust, smoke and dark corners. It has also become his signature colour, copied by a generation of players who grew up watching him.

How do I import s1mple's crosshair into CS2?Crosshair

Open Settings → Game → Crosshair, click “Share or import”, paste CSGO-s5Qbj-nvF89-cJjDd-mRdSG-5Yt4N and confirm. Check afterwards that the colour is cyan and the gap is −4, since local overrides sometimes survive an import.

Gear7
What mouse does s1mple use?Gear

A Logitech G Pro X Superlight 2 in the Cyan colourway — a 59 g ambidextrous wireless mouse with the HERO 25K sensor.

What mousepad does s1mple use?Gear

A SteelSeries QcK Performance Speed, a speed-oriented cloth pad. Earlier in his career he used other SteelSeries surfaces.

What keyboard does s1mple use?Gear

A Logitech G Pro X TKL in black with GX Brown tactile switches. Earlier snapshots show a Logitech G715.

What monitor does s1mple use?Gear

A ZOWIE XL2586X+ — a 24-inch TN panel running at 600 Hz. He plays at 1280×960 stretched on 4:3.

What headset does s1mple use?Gear

A SteelSeries Arctis Nova Pro Wireless, with Sennheiser CX 300S in-ear monitors underneath at LAN events.

What resolution does s1mple play at?Gear

1280×960 with a 4:3 aspect ratio and stretched scaling, in fullscreen, at 600 Hz with in-game brightness at 110%.

What are s1mple's launch options?Gear

-freq 360 -novid -console +fps_max 999. Note that -freq 360 predates his current 600 Hz monitor and effectively does nothing now — pro launch options are usually set once and never revisited.

Career13
Who is s1mple?Career

Oleksandr “s1mple” Kostyliev is a Ukrainian professional Counter-Strike 2 AWPer who plays for BC.Game. He is widely considered the best Counter-Strike player of all time, with three HLTV Player of the Year awards and more than 20 MVP medals.

What is s1mple's real name?Career

Oleksandr Olehovych Kostyliev.

How old is s1mple?Career

28. He was born on October 2, 1997, in Kyiv, Ukraine.

Where is s1mple from?Career

Kyiv, Ukraine. He has played under the Ukrainian flag for his entire career.

What team does s1mple play for?Career

BC.Game, which he joined on July 28, 2025. He spent nine years before that at Natus Vincere.

Has s1mple won a Major?Career

Yes — the PGL Major Stockholm 2021 with Natus Vincere, where they did not drop a single map across the entire tournament. s1mple took the MVP.

How many MVP medals has s1mple won?Career

21 HLTV MVP medals, which was the all-time record until ZywOo reached 22 in 2025.

How many times was s1mple the best player in the world?Career

Three times — 2018, 2021 and 2022. Only ZywOo has matched that.

How many years in a row was s1mple in the HLTV Top 20?Career

Eight consecutive years, from 2016 through 2023 — the longest such run of the HLTV rating era.

Why did s1mple leave Natus Vincere?Career

He stepped down from the active roster in October 2023, citing personal reasons, and later said he could not waste game time sitting on the bench. He completed a permanent transfer to BC.Game in July 2025.

Why was s1mple banned?Career

ESL gave him a one-year ban in 2015. He has said it originated in Counter-Strike 1.6 rather than CS:GO, and ESL records describe it as an in-game ban. It was not a Valve VAC ban and carried no lifetime penalty.

How much prize money has s1mple earned?Career

Approximately $1.56 million, according to public tournament prize records. Individual trackers differ slightly because they count different event tiers.

Who are s1mple's teammates?Career

BC.Game's roster is electronic, Magisk, mzinho and aragornN, with jkaem on the bench. He and electronic previously played together at Natus Vincere.

Playstyle4
What role does s1mple play?Playstyle

AWPer, but with a rifler's instincts. He is one of very few top-level AWPers who is equally dangerous after dropping the AWP mid-round.

Is s1mple better than ZywOo?Playstyle

It depends which era you measure. s1mple has three HLTV Player of the Year awards and eight consecutive Top 20 appearances; ZywOo has four Player of the Year awards and more Major titles. Both have been the best player in the world for sustained periods.

Why is s1mple's headshot percentage so high for an AWPer?Playstyle

Because he spent his early career as an elite rifler. A 41.1% headshot rate is roughly what you would expect from a top rifler, not a dedicated sniper.

Should I copy s1mple's sensitivity?Playstyle

Only if you also copy his style. 1236 eDPI is more than 45% above the professional average and is built for taking opening duels. If you play a positional game, that sensitivity will hurt you.

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How this page is built. Every setting on this page comes from ProAiming's own professional player database, cross-checked against tournament broadcast overlays, player-streamed configs and published rosters. Settings are re-verified on a rolling basis and the date at the top of this page reflects the last check for s1mple specifically.
  • Settings and gear: September 10, 2026 snapshot.
  • Career results, trophies and HLTV rankings: aggregated from public tournament records through September 2026.
  • Performance statistics: professional matches only — the current sample is 1,273 maps · 634 matches · 32,817 rounds.
  • Prize money: approximate. Individual trackers disagree because they count different event tiers.
  • Where sources conflict, both values are shown rather than one being picked. Default peripheral choices reflect the most recent verified setup.
Last updated: September 10, 2026 · All players · Mouse database