Oleksandr “s1mple” Kostyliev is the most decorated player in Counter-Strike history and, for most of a decade, the benchmark everyone else was measured against. He came up through HellRaisers and Team Liquid as a rifler, joined Natus Vincere in August 2016 and stayed nine years, winning the PGL Major Stockholm 2021 without dropping a single map, an Intel Grand Slam, 17 notable trophies and more than 20 MVP medals. He was HLTV's best player of the year three times — 2018, 2021 and 2022 — and appeared in the Top 20 in eight consecutive years. In July 2025 he left NaVi for BC.Game, a team then ranked 66th in the world, saying simply: “I just want to play.”
s1mple plays CS2 at 400 DPI with 3.09 in-game sensitivity — an eDPI of 1236, or roughly 34 cm per 360° turn. He uses a Logitech G Pro X Superlight 2 Cyan, a SteelSeries QcK Performance Speed mousepad, 1000 Hz polling, and a Classic Static cyan crosshair (share code CSGO-s5Qbj-nvF89-cJjDd-mRdSG-5Yt4N). His zoom sensitivity is 1.00, Windows sensitivity 6, and he plays 1280×960 stretched on 4:3.
S1mple's numbers come with the context that almost all of them were produced at the very top of the game, against the best teams in the world, for more than a decade. The headline figure is not the rating — it is the longevity: eight consecutive years inside HLTV's Top 20 is a record he shares with almost nobody.

At 1236 eDPI s1mple sits well above the professional average of roughly 846 — one of the higher sensitivities among Tier-1 AWPers. The reason is anatomical to his style: he does not hold angles and wait, he takes opening duels and needs to turn onto a target fast. A faster sensitivity buys him that first-second advantage in a duel; the cost is precision at long range, which he offsets with an enormous amount of practice.
About 34 cm per 360° — noticeably quicker than sh1ro's ~50 cm, and the clearest single number that separates their two approaches to the AWP. To keep the same feel at a different DPI, hold DPI × sensitivity constant: at 800 DPI that is 1.54, at 1600 DPI it is 0.77.
Want to match this in your own game? Work out your eDPI, cm/360° and the equivalent sensitivity at your DPI with thefree eDPI calculator, or readwhat eDPI actually measures.
Classic Static · cyan · length 1 · thickness 1 · gap -4 · no outline, no centre dot. A negative gap pulls the four inner lines inward until they overlap slightly at the centre, which keeps the middle of your screen clear while still giving a precise aim point.
We store this share code alongside the settings above and re-check that the two agree. Last verified September 10, 2026. Share codes change — if this one imports a crosshair that looks different, the player has changed it since.
A gap of −4 pulls the four inner lines together so they nearly meet at the centre; length 1 and thickness 1 keep the whole cross small enough to leave the target visible. S1mple's distinguishing choice is cyan: in CS2's warm grey-brown map palette, cyan is the one hue that almost never occurs naturally, which makes it read instantly against dust, smoke and dark corners. The colour is also a signature — a huge number of players who grew up watching him run cyan crosshairs. No outline, no centre dot, and an alpha of 200 rather than full 255, so the lines sit slightly translucent and cover even less.
Crosshairs change. If one of these looks different in game, you are looking at an older snapshot — the code at the top of this section is the one in the current verified set.
Preset position 2 — the left-handed default layout — combined with offset X 2.5 pushes the weapon model down and to the right so it occupies as little of the screen as possible. Offset Z −1.5 pulls the gun back toward the camera, which shrinks its apparent size. For s1mple the point is the same as it is for any AWPer: on rifle rounds the model must not block the left side of a held angle, and on AWP rounds the scope overlay makes it moot anyway.
Note the contradiction worth knowing about: -freq 360 was written for a 360 Hz monitor and was never updated when he moved to 600 Hz. This is the norm for pro launch options — they are set once and then never touched again.
Built from s1mple's published values. Launch options -freq 360 -novid -console +fps_max 999 load this automatically — save it as autoexec.cfg in Steam\steamapps\common\Counter-Strike Global Offensive\game\csgo\cfg\.
Two choices here are unusual and worth understanding. First, boost player contrast is *disabled* — most pros enable it, but s1mple prefers the raw render and relies on his monitor's Black eQualizer instead. Second, anti-aliasing is 8x MSAA while model detail and shader detail sit at Low: he is spending his GPU budget on clean edges (so distant player models resolve properly) and saving it by stripping environmental detail that only adds visual noise. NVIDIA Reflex is also off — at 600 Hz the input-lag gain is negligible and some players report smoother frame pacing without it.
Black eQualizer at 10 is the key setting: it lifts shadow detail so a player holding a dark corner can still be separated from the wall. Colour vibrance 12 makes player models stand out from the map's grey-brown palette without the oversaturation that starts to distort colours. DyAc Premium adds backlight strobing on top of the 600 Hz panel to cut motion blur during sprays, and AMA High sharpens pixel transitions. Note that he uses picture mode Standard rather than the FPS preset that most pros pick — paired with 50% GPU digital vibrance, the result is a deliberately neutral image he can read consistently across every map.
A rotating, player-centred radar zoomed well out (0.45) gives the widest view of the map — useful for a player who moves between positions constantly rather than anchoring one site. The weapon-bob values are the interesting part: cl_bob_lower_amt 21 and cl_bobamt_lat 0.33 are both much *higher* than the near-zero values most pros use. That means s1mple does not suppress weapon movement — he reads the gun's sway as feedback on his own movement. It is the opposite of sh1ro's approach, and a small but real illustration of how differently the two see the game.
A 59 g ambidextrous wireless mouse with Logitech's HERO 25K sensor — and, notably, the Cyan colourway that has become part of his visual identity alongside the cyan crosshair. For a player on a high sensitivity (1236 eDPI), low weight matters more than it does for a low-sens AWPer: quick turns need less force to initiate, which keeps his flicks consistent over a long series.
Peripherals change more often than settings. Where trackers disagree, both values are listed rather than picking one.
Read the table with one caveat: the rating and KAST figures span his entire career including the CS2 years at BC.Game, where a weaker supporting cast drags the team numbers down while his individual output stays high. A 1.29 career rating on 1,273 maps is the single most durable statistic in Counter-Strike — most elite players peak at that level for two or three seasons.
S1mple is the archetype of the aggressive AWPer — and the reason that archetype exists. He took the AWP and played it the way he had played a rifle: taking opening duels, peeking first, and treating the most expensive gun in the game as a tool for creating space rather than holding it. Almost every young AWPer who came after him copied some part of this.
S1mple and ZywOo have traded the world number one spot for the better part of a decade, so the comparison is inevitable. It is also the wrong question: the more useful comparison is between s1mple and the AWPers who came after him, because that is where you can actually see what he changed.
The eDPI spread is instructive: 640 to 1236 across five of the best players in the world, with no correlation to how good they are. Sensitivity is a personal fit, not a skill setting. What does correlate is role — the two most aggressive AWPers here (s1mple and m0NESY) sit at the top end, and the positional one (sh1ro) sits near the bottom.
S1mple's game is the hardest of any player on this site to copy, because so much of it rests on a mechanical ceiling most people do not have. But the parts that are decisions rather than reflexes translate well.
s1mple uses 400 DPI with 3.09 in-game sensitivity, giving him 1236 eDPI — roughly 34 cm per 360° turn. That is well above the professional average of about 846 eDPI.
400 DPI. He has used 400 for the vast majority of his career.
1236 eDPI, calculated as 400 DPI × 3.09 in-game sensitivity. That converts to about 34 cm per 360° in CS2.
1.00 — the same effective sensitivity scoped and unscoped, keeping his AWP and rifle aim on one set of muscle memory.
1000 Hz. His Logitech G Pro X Superlight 2 supports up to 2000 Hz, but his recorded setting is 1000 Hz.
6 — the default midpoint, with raw input on and mouse acceleration off.
CSGO-s5Qbj-nvF89-cJjDd-mRdSG-5Yt4N. It is a Classic Static crosshair, cyan, with length 1, thickness 1 and a gap of −4, and no outline or centre dot.
Cyan almost never appears naturally in CS2's grey-brown map palette, so it reads instantly against dust, smoke and dark corners. It has also become his signature colour, copied by a generation of players who grew up watching him.
Open Settings → Game → Crosshair, click “Share or import”, paste CSGO-s5Qbj-nvF89-cJjDd-mRdSG-5Yt4N and confirm. Check afterwards that the colour is cyan and the gap is −4, since local overrides sometimes survive an import.
A Logitech G Pro X Superlight 2 in the Cyan colourway — a 59 g ambidextrous wireless mouse with the HERO 25K sensor.
A SteelSeries QcK Performance Speed, a speed-oriented cloth pad. Earlier in his career he used other SteelSeries surfaces.
A Logitech G Pro X TKL in black with GX Brown tactile switches. Earlier snapshots show a Logitech G715.
A ZOWIE XL2586X+ — a 24-inch TN panel running at 600 Hz. He plays at 1280×960 stretched on 4:3.
A SteelSeries Arctis Nova Pro Wireless, with Sennheiser CX 300S in-ear monitors underneath at LAN events.
1280×960 with a 4:3 aspect ratio and stretched scaling, in fullscreen, at 600 Hz with in-game brightness at 110%.
-freq 360 -novid -console +fps_max 999. Note that -freq 360 predates his current 600 Hz monitor and effectively does nothing now — pro launch options are usually set once and never revisited.
Oleksandr “s1mple” Kostyliev is a Ukrainian professional Counter-Strike 2 AWPer who plays for BC.Game. He is widely considered the best Counter-Strike player of all time, with three HLTV Player of the Year awards and more than 20 MVP medals.
Oleksandr Olehovych Kostyliev.
28. He was born on October 2, 1997, in Kyiv, Ukraine.
Kyiv, Ukraine. He has played under the Ukrainian flag for his entire career.
BC.Game, which he joined on July 28, 2025. He spent nine years before that at Natus Vincere.
Yes — the PGL Major Stockholm 2021 with Natus Vincere, where they did not drop a single map across the entire tournament. s1mple took the MVP.
21 HLTV MVP medals, which was the all-time record until ZywOo reached 22 in 2025.
Three times — 2018, 2021 and 2022. Only ZywOo has matched that.
Eight consecutive years, from 2016 through 2023 — the longest such run of the HLTV rating era.
He stepped down from the active roster in October 2023, citing personal reasons, and later said he could not waste game time sitting on the bench. He completed a permanent transfer to BC.Game in July 2025.
ESL gave him a one-year ban in 2015. He has said it originated in Counter-Strike 1.6 rather than CS:GO, and ESL records describe it as an in-game ban. It was not a Valve VAC ban and carried no lifetime penalty.
Approximately $1.56 million, according to public tournament prize records. Individual trackers differ slightly because they count different event tiers.
BC.Game's roster is electronic, Magisk, mzinho and aragornN, with jkaem on the bench. He and electronic previously played together at Natus Vincere.
AWPer, but with a rifler's instincts. He is one of very few top-level AWPers who is equally dangerous after dropping the AWP mid-round.
It depends which era you measure. s1mple has three HLTV Player of the Year awards and eight consecutive Top 20 appearances; ZywOo has four Player of the Year awards and more Major titles. Both have been the best player in the world for sustained periods.
Because he spent his early career as an elite rifler. A 41.1% headshot rate is roughly what you would expect from a top rifler, not a dedicated sniper.
Only if you also copy his style. 1236 eDPI is more than 45% above the professional average and is built for taking opening duels. If you play a positional game, that sensitivity will hurt you.