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What VALORANT pros actually use

Twenty VALORANT pros from 13 teams and 13 countries. 800 DPI is the default here — 12 of them run it — with 1,600 DPI a real second cluster at five. Median eDPI is 288 and seven in ten sit between 240 and 400. The spread is wider than CS2’s, because VALORANT sensitivity is a direct multiplier you can fine-tune in small steps.

20
pros
15
mouse models
400–1600
DPI range
Compiled by ProAiming · updated 2026-09-10
Pro players tweak their configs often — treat this as a point-in-time snapshot, not gospel.

How to read this table

Each row is one player’s current VALORANT setup. DPI is the hardware setting on the mouse; Hz is the polling rate — how often the mouse reports its position each second; eDPI is DPI × in-game sensitivity, the only figure that lets you compare two players fairly inside the same game. One VALORANT-specific wrinkle: in-game sensitivity is a direct multiplier, so 0.175 and 0.74 both exist in this table and the same eDPI can be reached from completely different DPI and sensitivity pairs. All twenty rows open a full profile — mouse, sensitivity, crosshair share code and FAQ.

800 is the default, 1,600 is the second cluster

800 DPI is where this scene sits: 12 of 20. The second cluster is 1,600 DPI with five players — TenZ, Rb, Chronicle, Jinggg and Zekken — a much larger 1,600 camp than you see in CS2. Only Derke and Leo are still on 400 DPI, and Saadhak sits alone at 900. Polling rate splits the other way: 13 players are on 1,000 Hz, four have moved to 4,000 Hz (Paper Rex’s something and f0rsakeN, T1’s Meteor and EDG’s zmjjKK) and Jinggg and Sacy run 2,000 Hz. High polling is the norm in this scene rather than an experiment, and the trade-off is unchanged: CPU overhead against latency.

288
median eDPI
12 / 20
on 800 DPI
15
mouse models

Median eDPI 288 — the full spread runs 160 to 570

eDPI in this set runs from Boaster’s 160 to f0rsakeN’s 570, with a median of 288; half the table sits between 280 and 352, and 14 of the 20 are inside 240–400. The absolute numbers are lower than CS2’s because this group clusters at 800 and 1,600 DPI while CS2 clusters at 400 and 800 — so compare inside one game, never across. The most revealing detail is that 1,600 DPI × 0.175 sensitivity appears four times — Rb, Chronicle, Jinggg and Zekken, different teams and different roles, identical eDPI.

Should you copy a pro’s sensitivity?

Copy the shape, not the number. Sensitivity is a function of your pad size, desk height, arm length and how you move — all yours, not theirs. What does transfer is how consistently these players hold one setting: 19 of the 20 leave Windows pointer speed at 6/11, and almost nobody changes sensitivity once it settles. One decision is genuinely VALORANT-specific: six of the twenty run with the raw input buffer off, which in a scene that otherwise chases latency reads as preference rather than legacy. Want a starting point? Take 800 DPI × 0.35 (280 eDPI, right on the median), play twenty matches, then move in ~5% steps.

What about the mouse itself?

Twenty players, 15 different models — but Logitech’s G Pro X family takes eight of them: four on the G Pro X2 SUPERSTRIKE and four on the G Pro X Superlight 2. The rest is a long tail of purpose-built shapes: Pulsar signature editions for TenZ, Jinggg and f0rsakeN, ZOWIE’s U2-DW for nAts, Razer’s Viper V4 Pro for Rb and Zekken, VAXEE’s NP-01S V3 for zmjjKK. The pattern matches the wider database: symmetrical, low-hump shells, which is the claw-grip default. The mouse matters far less than the fit — the full 397-model library breaks it down by the same attributes.

FAQ

What eDPI do VALORANT pros use?

The median across these twenty is 288, with half between 280 and 352 and 14 of the 20 inside 240–400. The extremes are real but lonely: Boaster at 160 (800 DPI × 0.2) and f0rsakeN at 570 (800 × 0.712).

What sensitivity do VALORANT pros use?

From 0.175 to 0.74 here, but the cluster is tighter: 19 of the 20 fall between 0.175 and 0.45, and the low end is multiplied by 1,600 DPI. Since eDPI is DPI × sensitivity, the sensitivity figure alone means nothing — Rb’s 0.175 equals 280 eDPI at 1,600 DPI, the same result as Meteor’s 0.35 at 800.

Is 1,600 DPI good for VALORANT?

Five of the twenty run it — TenZ, Rb, Chronicle, Jinggg and Zekken — and four of them pair it with 0.175 sensitivity for exactly 280 eDPI. Higher DPI gives finer cursor granularity in menus and is a common habit; whether it suits you is decided by the eDPI it produces, not by the DPI number itself.

What mouse do VALORANT pros use?

15 models across 20 players. Logitech’s G Pro X family (X2 SUPERSTRIKE and Superlight 2) accounts for eight; Pulsar’s player-signature editions, ZOWIE’s U2-DW, Razer’s Viper V4 Pro and VAXEE’s NP-01S V3 fill most of what is left. Symmetrical, mid-weight shells dominate this group.

Should you copy a pro’s VALORANT sensitivity?

Copy the structure, not the digits. Start from the median (800 DPI × 0.35 = 280 eDPI), play twenty matches, adjust in ~5% steps, then leave it alone — 19 of these 20 players keep Windows pointer speed at 6/11, and almost none wobble on sensitivity once it settles.