How to read this table
Each row is one player’s current mouse and sensitivity setup. DPI is the hardware step on the mouse; mouse speed and camera speed are the two 0–100 sliders inside the client. They are not multipliers, so this table carries no eDPI — the concept does not exist in League. A “—” marks a value the player has never published: we leave it empty rather than fill it with an estimate.
DPI: anywhere from 580 to 3,200
DPI spreads from 580 all the way to 3,200, with 800 and 1,600 the busiest values (three players each) and 1,200 next (two); the other ten — 580, 650, 700, 750, 900, 1,400, 1,550, 2,400, 2,500 and 3,200 — appear once each. That is nothing like the 400/800 clustering you see in CS2 or VALORANT, and the reason is the game rather than the players: League has no aiming problem. The mouse clicks targets, drags the camera and last-hits, and DPI only sets how fast the cursor travels. Shooters push DPI down because a low, fixed DPI builds steadier muscle memory; League has no use for that steadiness, so DPI simply spreads out.
Mouse speed and camera speed
Both the mouse-speed and camera-speed sliders run 0–100 in the client, default 50. Where mouse speed is published, it lands on 50 nine times — the single most common value — with the rest scattered between 25 and 65 and the median sitting exactly on 50. Camera speed clusters the same way: 50 seven times, 40 three times, 60 twice, every value inside a 29–67 band. The distribution describes how the game is played: camera movement comes mostly from the keyboard and from dragging, so the slider changes how far your hand travels when you click rather than where the cursor lands. Default is close to optimal, which is why most players leave it. And because the slider is non-linear, the same “50” does not mean the same travel at a different DPI — this table compares setups inside League only, never across games.
Should you copy a pro’s sensitivity?
Copy the discipline, not the digits. The most useful thing in this set is how little anyone fiddles: most players sit near default, mouse speed 50 and camera speed 40–60, and almost nobody changes it twice. The logic is plain — the mouse in League clicks targets, drags the camera and last-hits; the slider cannot make you more accurate, it only changes how far your fingers have to move. Want a starting point? Run 800 DPI (the most common step here), start mouse speed at 50, play ten games, drop it 5 if your hand is travelling too far or add 5 if you cannot reach the screen edge, then stop. The thing worth fixing is DPI, not the slider.
What about the mouse itself?
Twenty-five players name fifteen different models, and they come from just three brands: Logitech takes fourteen slots — twelve of them the G Pro line (four on the X2 SUPERSTRIKE, three on the G Pro Wireless, two on the original G Pro, two on the X Superlight, one on the Superlight 2) plus a G305 and a G903 — Razer takes ten (six Viper-series, four DeathAdder-series) and Corsair one, a Sabre V2 Pro. The pattern matches shooters — wireless, symmetrical or light ergonomic shells are the default answer — but the demands are lower: no flicks, no micro-adjustments, so shape and weight matter less than they do in an FPS. What matters more is the click: when you fire off hundreds a minute, switch feel is the spec you actually notice.
FAQ
How was this list of 33 chosen?
The starting line-ups of the six teams at Worlds 2026 — five players each, four LCK seeds and two LEC seeds, thirty in all — plus three current players from the LPL sides Bilibili Gaming and Invictus Gaming. The library only carries players actually competing in the current cycle, and updates when the bracket or a roster moves. No placeholder slots are held.
Why do 16 of the 33 have no full profile?
Those sixteen have no published profile, so the event roster is the only record that exists for them. A cell we could not confirm reads “—”: leaving a cell empty beats filling it with an estimate or with a team-mate’s numbers, which would drag the credibility of the whole table down with it.
Can you convert League sensitivity to eDPI?
No. The client’s mouse speed is a non-linear 0–100 slider, not a multiplier, so DPI × slider has no physical meaning and neither eDPI nor cm/360 exists here. Comparing sensitivity across games does not work in League — setups can only be compared against each other inside it.
Which DPI should I copy?
This group runs anywhere from 580 to 3,200, with 800 and 1,600 the most common steps — but DPI only sets how fast the cursor travels and the feel comes from the in-game slider. Pick a step near 800, set mouse speed to whatever lets you click accurately without reaching, then leave both alone. Consistency beats the number.
Why do so many players sit on the default 50?
Because it works. Mouse speed lands on 50 nine times — the most common value — and camera speed stays inside 40–60. Camera movement in League comes mostly from the keyboard and dragging, so the slider influences your play far less than it would in a shooter. Most players leave it near default and spend their attention elsewhere.