eDPI

What counts as a high eDPI?

There is no absolute cutoff — it is per game. VALORANT pros sit around 200–400, CS2 about 600–1200, Apex about 1200–1800, and Overwatch 2 can reach 3000–6000. "High" is relative: higher than most players in the same game means a higher sensitivity.

How high is "high" eDPI? There is no universal cutoff — it is per game.

Key takeaways

  • "High" is relative — it depends entirely on the game.
  • VALORANT / CS2 favour low eDPI; OW2 regularly hits several thousand.
  • Above the pro band, tune sensitivity, not DPI.

There is no universal cutoff

"High" is relative — it depends entirely on the game. The same eDPI that feels snappy in Overwatch 2 would feel glued to the desk in CS2. The only honest answer is per-game.

Pro ranges from our tracking data

Approximate competitive ranges we track:

GameTypical pro eDPI
VALORANT200–400
CS2600–1200
Apex Legends1200–1800
Rainbow Six1500–3000
Overwatch 23000–6000

Reading the table

In VALORANT / CS2, lower eDPI dominates because the games reward precise, small corrections. An eDPI above ~1200 in CS2 is unusual among pros.

In Apex / R6 / OW2, faster camera speed and bigger engagements push eDPI higher. OW2 regularly reaches several thousand.

"High" simply means: higher than most players in the same game. It is not a flaw — it is a fit to that game's pace.

What to do with this

Find your game in the table, then check where your own eDPI sits. Far above the pro band and you may be oversensitive for precise aim; far below and big turns may cost you desk space. Adjust in-game sensitivity, not DPI, to move within the band. (See "How is eDPI calculated?" for the math.)