eDPI

Why does sensitivity vary so much between games?

Because each game has different character move speed, field of view, and engagement distance. Fast, big-swing games (OW2) want a higher eDPI; slow, precise aiming games (CS2 / VALORANT) favor a lower eDPI. Do not copy a sensitivity straight across games — convert with eDPI instead.

A sensitivity number does not mean the same thing across games. Understand why before you convert.

Key takeaways

  • Move speed, FOV and engagement distance together shape the feel.
  • eDPI is the one number that survives the move between games.
  • Switch games, hold eDPI, solve for the new sensitivity.

It is the game, not you

A sensitivity number does not mean the same thing across titles. Copy "1.2" from CS2 into Overwatch 2 and the feel is nothing alike. The reason is that each game builds its own camera.

Three things that change the feel

Character move speed. Fast games (OW2, Apex) move your hero quicker, so the same eDPI covers more screen per second — players raise eDPI to keep up.

Field of view (FOV). A wider FOV shows more world, so targets sweep across the screen faster; narrower FOV (CS2) favours lower eDPI for fine aim.

Engagement distance. Games fought at long range (CS2 angles, VALORANT holds) need smaller, steadier corrections; close-range brawlers (Apex) reward faster swings.

Why eDPI is the bridge

eDPI is the one number that survives the move between games, because it describes hand-to-crosshair travel, not a game-specific slider. When you switch titles, do not copy the raw sensitivity — hold eDPI constant and solve for the new game's sensitivity. Same eDPI, same feel, regardless of what is on screen.

The practical rule

Fast, big-swing games → higher eDPI. Slow, precise-aim games → lower eDPI. Keep your DPI fixed; let each game's sensitivity carry the difference. The in-site eDPI calculator can convert one setup into another in a single step.