Key takeaways
- Move speed, FOV and engagement distance together shape the feel.
- eDPI is the one number that survives the move between games.
- Switch games, hold eDPI, solve for the new sensitivity.
It is the game, not you
A sensitivity number does not mean the same thing across titles. Copy "1.2" from CS2 into Overwatch 2 and the feel is nothing alike. The reason is that each game builds its own camera.
Three things that change the feel
Character move speed. Fast games (OW2, Apex) move your hero quicker, so the same eDPI covers more screen per second — players raise eDPI to keep up.
Field of view (FOV). A wider FOV shows more world, so targets sweep across the screen faster; narrower FOV (CS2) favours lower eDPI for fine aim.
Engagement distance. Games fought at long range (CS2 angles, VALORANT holds) need smaller, steadier corrections; close-range brawlers (Apex) reward faster swings.
Why eDPI is the bridge
eDPI is the one number that survives the move between games, because it describes hand-to-crosshair travel, not a game-specific slider. When you switch titles, do not copy the raw sensitivity — hold eDPI constant and solve for the new game's sensitivity. Same eDPI, same feel, regardless of what is on screen.
The practical rule
Fast, big-swing games → higher eDPI. Slow, precise-aim games → lower eDPI. Keep your DPI fixed; let each game's sensitivity carry the difference. The in-site eDPI calculator can convert one setup into another in a single step.