Ilya “m0NESY” Osipov is the most hyped AWPer of his generation and, as of 2026, a Major champion. He was invited to FPL at 14, signed for G2 Esports at 16 on a transfer reportedly worth over $600,000, and finished fourth in the world by 18. His AWP style is the opposite of positional: he takes duels, creates space, and treats the sniper rifle as an entry weapon. In 2026 he finally converted individual excellence into the team trophy that had eluded him — Falcons won the IEM Cologne Major and m0NESY took the MVP, ending an eight-final losing streak.
m0NESY plays CS2 at 400 DPI with 2.3 in-game sensitivity — an eDPI of 920, or roughly 45 cm per 360° turn. He uses a Logitech G Pro X Superlight 2 White, a cyan Classic Static crosshair (share code CSGO-rhGN2-7Zucb-LSBc6-ksfxq-4n5VH), 2000 Hz polling, zoom sensitivity 1.00 and Windows sensitivity 6.
m0NESY's profile is unusual for an AWPer: four consecutive HLTV Top 20 finishes starting at 17, but until 2026 no Major title to show for it. The gap between his individual numbers and his team results is the defining tension of his career so far.

At 920 eDPI m0NESY sits about 9% above the professional average of roughly 846 — close to the middle, and lower than s1mple's 1236. That is worth noting because he plays the same aggressive AWPer role: the two most aggressive snipers in the game differ by more than 300 eDPI, which is a good argument that sensitivity should be fitted to the individual rather than copied from a role model.
About 45 cm per 360° — squarely between s1mple (~34 cm) and sh1ro (~50 cm). To match it at a different DPI, hold DPI × sensitivity constant: at 800 DPI that is 1.15, at 1600 DPI it is 0.58.
Want to match this in your own game? Work out your eDPI, cm/360° and the equivalent sensitivity at your DPI with thefree eDPI calculator, or readwhat eDPI actually measures.
Classic Static · cyan · length 1 · thickness 1 · gap -4 · no outline, no centre dot. A negative gap pulls the four inner lines inward until they overlap slightly at the centre, which keeps the middle of your screen clear while still giving a precise aim point.
We store this share code alongside the settings above and re-check that the two agree. Last verified September 10, 2026. Share codes change — if this one imports a crosshair that looks different, the player has changed it since.
A gap of −4 with length 1 and thickness 1 — the same compact geometry s1mple and sh1ro use, which has become the de facto standard among top AWPers. m0NESY's colour is cyan, like his childhood idol s1mple, and it does the same job: cyan does not occur naturally in CS2's map palette, so it stays legible against dust, smoke and dark corners. Alpha is at full 255, so the cross is fully opaque — a deliberate choice for a player taking duels at speed, where a translucent crosshair can disappear against a bright wall.
Crosshairs change. If one of these looks different in game, you are looking at an older snapshot — the code at the top of this section is the one in the current verified set.
m0NESY runs preset position 3 rather than the more common preset 2 — a slightly different base layout that sits the weapon a little higher and further forward. Combined with offset X 2.5 and offset Z −1.5 the gun still stays out of the centre of the screen. The difference from his peers is small and mostly about comfort: at this level weapon placement is a preference that players tune once and then never touch again.
m0NESY runs CS2 with no launch options. Like donk, he is part of the generation that stopped adding flags once modern hardware made the frame-time benefit negligible. Everything is configured in-game and synced through Steam Cloud.
Built from m0NESY's published values. He runs no launch options, so execute it manually or bind it to a key — save as autoexec.cfg in Steam\steamapps\common\Counter-Strike Global Offensive\game\csgo\cfg\.
The same Logitech G Pro X Superlight 2 that the majority of the top CS2 field has converged on, in white. He runs it at 2000 Hz rather than the more common 1000 Hz — the Superlight 2 is one of the few mice with a genuinely stable 2 kHz wireless implementation, and for a player whose whole game is winning fast duels, halving the input interval is one of the cheaper edges available to him.
Peripherals change more often than settings. Where trackers disagree, both values are listed rather than picking one.
Read the table alongside the trophy list. Seven HLTV MVP medals, all at Big Events, and a career-best #2 ranking in 2024 — but going into the IEM Cologne Major 2026 he had lost eight consecutive grand finals. That is not a mechanical problem; it is what happens to a star player on teams that have not solved the last map of a series. Cologne answered the question.
Head coach:Danny “zonic” Sørensen
m0NESY is the purest expression of the aggressive AWPer archetype that s1mple created. Where a positional AWPer like sh1ro wins by holding angles and surviving, m0NESY wins by taking the first duel — with the AWP, on purpose, in situations most players would consider bad odds. His whole game is built around the idea that the best way to defuse an opponent's plan is to remove one of them before the round starts.
m0NESY is most often compared to sh1ro, because they are the two poles of modern AWPing: the duel-taker against the angle-holder. The settings comparison is the clearest illustration.
m0NESY and sh1ro play the same weapon and sit 88 eDPI apart (920 vs 832) — a gap far too small to explain how differently they use it. The difference is entirely in the decision: whether to take the duel or refuse it. That is the part of AWPing no setting can give you.
m0NESY's game is the most directly copyable of the aggressive AWPers, because it does not depend on s1mple-level mechanics or donk-level reflexes. It depends on shot selection.
m0NESY uses 400 DPI with 2.3 in-game sensitivity, giving him 920 eDPI — roughly 45 cm per 360° turn, slightly above the professional average of about 846.
400 DPI.
920 eDPI, calculated as 400 DPI × 2.3 in-game sensitivity. That converts to about 45 cm per 360° in CS2.
1.00 — the same effective sensitivity scoped and unscoped.
2000 Hz — higher than the 1000 Hz most of the pro field uses. The Superlight 2 is one of the few mice with a stable 2 kHz wireless implementation.
6 — the default midpoint, with raw input on and mouse acceleration off.
CSGO-rhGN2-7Zucb-LSBc6-ksfxq-4n5VH. It is a Classic Static crosshair, cyan, with length 1, thickness 1 and a gap of −4, and no outline or centre dot.
Cyan does not occur naturally in CS2's grey-brown map palette, so it stays legible against dust, smoke and dark corners. It is also the colour his childhood idol s1mple uses.
Open Settings → Game → Crosshair, click “Share or import”, paste CSGO-rhGN2-7Zucb-LSBc6-ksfxq-4n5VH and confirm. Check that the colour is cyan and the gap is −4 afterwards.
A Logitech G Pro X Superlight 2 in white — a 59 g ambidextrous wireless mouse, run at 2000 Hz polling.
Preset position 3 with FOV 68, offset X 2.5, offset Y 0 and offset Z −1.5 — slightly different from the preset 2 most of his peers use.
No. He runs CS2 with no launch options at all.
Ilya “m0NESY” Osipov is a Russian professional Counter-Strike 2 AWPer who plays for Falcons Esports. He is one of the best snipers in the world and won the IEM Cologne Major 2026 with the MVP.
Ilya Osipov.
21. He was born on May 1, 2005.
Russia.
Falcons Esports, which he joined in April 2025. He previously played for G2 Esports and, before that, NAVI Junior.
Yes — the IEM Cologne Major 2026 with Falcons Esports, beating FURIA 3–0 in the final. He took the MVP with a 1.25 rating.
Seven, all won at Big Events.
#2 in the world, in 2024. He was also #7 in 2022, #4 in 2023 and #4 in 2025.
His transfer from NAVI Junior in January 2022 was reported to be over $600,000 — one of the largest fees ever paid for a player with no top-level experience.
Falcons' roster is NiKo, kyousuke, karrigan and TeSeS, with Danny “zonic” Sørensen as coach.
English-speaking fans call him “The Flash”; Chinese fans call him 黄色闪光. His handle spells “monesy” with a zero in place of the o.
17 years, 7 months and 18 days — the second-youngest player ever to take an MVP at a Big Event, behind donk.
He lost eight consecutive grand finals between 2024 and 2026 before breaking the streak at the IEM Cologne Major 2026.
AWPer, and an unusually aggressive one. He uses the AWP to take opening duels and create space rather than to hold angles.
Aggressive and duel-oriented. Where a positional AWPer wins by surviving, m0NESY wins by removing an opponent before the round starts — which only works because his first-shot accuracy at speed is exceptional.
They play different roles and both have finished top two in the world. donk finished #1 in 2024 and #2 in 2025; m0NESY was #2 in 2024 and #4 in 2025, and took the IEM Cologne Major 2026 MVP. The main argument for m0NESY is that his Major run came through the world number one, two, three and five.
They are opposite styles rather than different quality levels. m0NESY takes duels; sh1ro refuses them. In a head-to-head, m0NESY himself said in 2025 that sh1ro would beat him.
920 eDPI is a reasonable starting point for an aggressive AWPer — it is only slightly above the pro average, so it carries less risk than s1mple's 1236. But the important part of his game is the decision to take the first duel, not the number.