Data Deep Dives

VALORANT Pro eDPI 2026: Why the Median Is 230

656 recorded VALORANT setups: median eDPI 230, middle half 184–280, plus TenZ, aspas and derke in context.

Half of VALORANT's pro field sits between 184 and 280 eDPI, with a median of 230 — far lower than most CS2 players guess, and not a matter of taste. Why that number is so stable, and what the 656 recorded setups tell you that no single pro's screenshot can — that is what this page is about.

Quick answergenerated from database
800
modal DPI on file
344 records
71.3%
play 1920x1080
461 / 647
34.5%
Viper family leads
227 / 658
656
players with DPI on file
99% coverage
658
mouse records
cutoff 2026-10
Methodology: denominators are recorded entries, not the full roster. All figures generated from the ProAiming database.

The VerdictEditorial

VALORANT's aim design — counter-strafing on a 0.07 yaw, tight time-to-kill, almost no recoil pull-down during most duels — rewards short, repeatable micro-flicks, and 230 eDPI (about 57 cm per full turn) is the field's long-run equilibrium for that. But the raw number is the least portable part: 230 in VALORANT is the same physical mouse control as 800 in CS2. Copy the travel, not the integer.

DPI spreadVerified data

Distribution across 656 recorded pro setups
800344 players
1600211 players
40081 players
32005 players
9003 players

The OutliersEditorial + data picks

  • The database extremes: low tail around 50–184 eDPI (arm-aim duelists on XL pads), high tail past 800 (wrist-aim duelists who re-tap like machine guns) — same median, two sports.
  • derke at 400 DPI x 0.74 (eDPI 296) and aspas at 800 x 0.4 (320) illustrate the point of this article better than any paragraph: three different raw sensitivities, the same aim territory.
  • Valorant's DPI culture (800 dominant, 1600 rising among newer converts from aim trainers) is younger than Counter-Strike's — expect the median to keep drifting as the sensor generation grows up; this page re-verifies against new database pulls.

Who It Fits — and Who Should SkipEditorial

Get it if

  • You are looking for a defensible starting range. Set your eDPI between 184 and 280 (the middle half of the recorded pro field), mouse-pad permitting, and tune ±10% from there instead of rolling random pro numbers.
  • You play entry or space-taker. The fast side of the pro band — TenZ runs 1600 DPI x 0.195 (eDPI 312), something plays at 464 — supports quicker re-taps and wider clears, at the price of pixel-perfect crosshair placement.
  • Your desk is small. At 800 DPI, a 230 eDPI means roughly 57 cm for 360 degrees: you can clear a full angle change inside a standard control pad, which is part of why low-eDPI sentinels still live inside the band.

Skip it if

  • You are transplanting a CS2 number. Pasting your CS2 800 eDPI into VALORANT gives you a turn distance under 17 cm — that is wrist-aim hyperspace, not what any pro in the database is running. Divide by 3.18 first.
  • You chase the extremes. The recorded tails of our database reach 50 and 2800 eDPI — they belong to two different aiming philosophies, not a ranking of good and bad.
  • You ignore DPI. VALORANT pros split 52.4% at 800 and 32.2% at 1600 DPI — the sens you see on a stream means nothing until multiplied. TenZ at 0.195 is 312 eDPI; 0.195 at 400 DPI would be a completely different aim.

FAQ

What sensitivity does TenZ use, and what is his eDPI?

TenZ currently runs 1600 DPI at 0.195 in-game — eDPI 312, just above the pro median of 230 and inside the middle half of the recorded field. The number that circulates as "TenZ sens: 0.195" is meaningless without the 1600 in front of it.

What is the average eDPI of VALORANT pros?

Median 230 across 656 recorded setups; half the pros fall between 184 and 280. Treat the band as the answer, not the single number.

How many cm/360 is the pro median worth?

Roughly 57 cm per 360-degree turn at 230 eDPI (VALORANT yaw 0.07). That is about the width of two forearms — the reason low-sens VALORANT feels slow to newcomers but converts into consistent micro-adjustments.

Should I just use the pro median sensitivity?

Use it as a starting coordinate, then run a one-week test: set 230, play only Deathmatch, and watch whether your crosshair placement or your tracking is the limiting error. Placement problems usually survive a small sens raise; tracking problems usually don't.