The VerdictEditorial
VALORANT's aim design — counter-strafing on a 0.07 yaw, tight time-to-kill, almost no recoil pull-down during most duels — rewards short, repeatable micro-flicks, and 230 eDPI (about 57 cm per full turn) is the field's long-run equilibrium for that. But the raw number is the least portable part: 230 in VALORANT is the same physical mouse control as 800 in CS2. Copy the travel, not the integer.
DPI spreadVerified data
The OutliersEditorial + data picks
- The database extremes: low tail around 50–184 eDPI (arm-aim duelists on XL pads), high tail past 800 (wrist-aim duelists who re-tap like machine guns) — same median, two sports.
- derke at 400 DPI x 0.74 (eDPI 296) and aspas at 800 x 0.4 (320) illustrate the point of this article better than any paragraph: three different raw sensitivities, the same aim territory.
- Valorant's DPI culture (800 dominant, 1600 rising among newer converts from aim trainers) is younger than Counter-Strike's — expect the median to keep drifting as the sensor generation grows up; this page re-verifies against new database pulls.
Who It Fits — and Who Should SkipEditorial
Get it if
- You are looking for a defensible starting range. Set your eDPI between 184 and 280 (the middle half of the recorded pro field), mouse-pad permitting, and tune ±10% from there instead of rolling random pro numbers.
- You play entry or space-taker. The fast side of the pro band — TenZ runs 1600 DPI x 0.195 (eDPI 312), something plays at 464 — supports quicker re-taps and wider clears, at the price of pixel-perfect crosshair placement.
- Your desk is small. At 800 DPI, a 230 eDPI means roughly 57 cm for 360 degrees: you can clear a full angle change inside a standard control pad, which is part of why low-eDPI sentinels still live inside the band.
Skip it if
- You are transplanting a CS2 number. Pasting your CS2 800 eDPI into VALORANT gives you a turn distance under 17 cm — that is wrist-aim hyperspace, not what any pro in the database is running. Divide by 3.18 first.
- You chase the extremes. The recorded tails of our database reach 50 and 2800 eDPI — they belong to two different aiming philosophies, not a ranking of good and bad.
- You ignore DPI. VALORANT pros split 52.4% at 800 and 32.2% at 1600 DPI — the sens you see on a stream means nothing until multiplied. TenZ at 0.195 is 312 eDPI; 0.195 at 400 DPI would be a completely different aim.
FAQ
What sensitivity does TenZ use, and what is his eDPI?
TenZ currently runs 1600 DPI at 0.195 in-game — eDPI 312, just above the pro median of 230 and inside the middle half of the recorded field. The number that circulates as "TenZ sens: 0.195" is meaningless without the 1600 in front of it.
What is the average eDPI of VALORANT pros?
Median 230 across 656 recorded setups; half the pros fall between 184 and 280. Treat the band as the answer, not the single number.
How many cm/360 is the pro median worth?
Roughly 57 cm per 360-degree turn at 230 eDPI (VALORANT yaw 0.07). That is about the width of two forearms — the reason low-sens VALORANT feels slow to newcomers but converts into consistent micro-adjustments.
Should I just use the pro median sensitivity?
Use it as a starting coordinate, then run a one-week test: set 230, play only Deathmatch, and watch whether your crosshair placement or your tracking is the limiting error. Placement problems usually survive a small sens raise; tracking problems usually don't.