The VerdictEditorial
eDPI is the only sensitivity number that transfers — between players, between setups, and between games once you account for each engine's turn factor. In our database, CS2 pros cluster between 708 and 968 eDPI around a median of 800, while VALORANT pros cluster 184–280 around 230. That looks like a 3.5x gap in style; converted to physical mouse travel, it is almost no gap at all.
DPI spreadVerified data
The OutliersEditorial + data picks
- VALORANT's recorded extremes show how wide one game can be: eDPI values span 50 at the lowest to 2800 at the top end — a duelist twitch style and a sentinel arm-aim style living under the same median.
- s1mple is the famous high-eDPI outlier: 400 DPI x 3.09 = 1,236 eDPI, about 1.5x the CS2 median — and the single most-copied number that the most players should NOT copy, because it pairs with 25+ years of flick practice, not with your grip.
- The DPI culture itself splits by game: CS2 is an almost even 400/800 split (46.2/46.1), while VALORANT leans 800 (52.4%) with 1600 at 32.2% — evidence that sensor-era habits, not physics, drive the raw DPI number.
Who It Fits — and Who Should SkipEditorial
Get it if
- You are copying a pro setup. Multiply their DPI by their sens, set that product on your own combination — 800x1.0 and 400x2.0 are the same aim; chasing the literal sens number is chasing noise.
- You play more than one game. VALORANT rotates 0.07 degrees per count, CS2 rotates 0.022 — so a 230 eDPI Valorant aim and an 800 eDPI CS2 aim both travel about 55–57 cm per 360-degree turn. Keep your cm/360 constant and muscle memory carries across titles.
- You debug your own aim. When tracking feels jittery or flicks undershoot, comparing your eDPI against your game's pro range (708–968 in CS2, 184–280 in VAL) tells you whether the issue is range, not reflex.
Skip it if
- You think higher DPI is inherently better. At matched eDPI, 400 vs 800 vs 1600 DPI is a mouse-polling and motion-sync tuning decision, not an aim quality dial — the pro field splits 46.2/46.1 between 400 and 800 because both work.
- You want to copy eDPI across games without converting. Pasting 230 into CS2 feels like skating on ice — the yaw factors differ 3.18x. Convert with a calculator, do not transplant the raw number.
- You are treating the median as a rule. The recorded extremes in our database run 276 to 4000 eDPI in CS2; pros diverge by role and arm-wrist style. Use the range as a map, not a target.
FAQ
What is donk's eDPI, and should I copy it?
donk runs 800 DPI at 1.25 in-game sensitivity — eDPI 1,000, inside the CS2 pro interquartile band of 708–968 pushed toward the fast end. It works because his flick-and-reposition style matches it. If your aim is arm-driven and smooth, start at the median 800 instead and test up.
What is the average eDPI of CS2 pros?
Across 896 recorded setups in our database, the CS2 pro median is 800 eDPI, with the middle half of the field between 708 and 968. Average and median differ here because a small tail of very high sensitivities (1,500+) pulls the mean above the true cluster.
Why is VALORANT eDPI so much lower than CS2?
It mostly isn't — the raw numbers just live on different engines. VALORANT rotates 0.07 degrees per mouse count, CS2 rotates 0.022. Multiply VAL eDPI by ~3.18 and the physical mouse travel lines up: 230 eDPI in Valorant and 800 in CS2 both mean roughly 50–57 cm to turn 360 degrees.
How do I calculate my eDPI?
eDPI = mouse DPI multiplied by in-game sensitivity. 800 DPI x 1.0 sens = 800 eDPI; 400 x 2.0 = the same 800 eDPI. To compare across games, convert to cm/360: 914.4 / (eDPI x game yaw) gives centimetres per full turn. Our eDPI calculator does all of this and includes per-game yaw factors.