The VerdictEditorial
Siege sensitivity is a two-number system pretending to be one: what you read on the slider is not what the game multiplies against your mouse — the multiplier in GameSettings scales it invisibly. That is exactly why we publish DPI, H/V and multiplier side by side in this database, and why we refuse to print a single 'pro eDPI' column for Siege. With 7 pros on 400, 5 on 800, and at least three different multipliers on record, any aggregate would be fiction. Take the shape of the distribution instead, not a number: most of the field sits at 400–800 DPI with mid-to-low slider values, H=V always, and the multiplier untouched until the slider's integer steps genuinely feel too coarse. If you arrived from CS2 or Valorant expecting one sensitivity number, Siege hands you four (DPI, H, V, multiplier) plus per-scope ADS values — reading that set as a system beats copying any single number. Console players can skip this table entirely: every row is PC mouse data, and there is no 'standard answer' to copy — three of the 14 recorded setups don't even have the multiplier on file, and we write 'not recorded' rather than assume a default.
DPI spreadVerified data
The OutliersEditorial + data picks
- Pengu runs 1600 DPI with the slider at 2 — the lowest value on file — on the default 0.02 multiplier. The former world champion's answer to 'why is 2 legal' is simply that Siege's slider is coarse: at 1600 DPI even small slider integers cover a lot of physical speed.
- Spoit is the other extreme: 1600 DPI, sensitivity 55, multiplier 0.001 — one twentieth of the default. The raw number looks frantic; the actual rotation speed it produces has nothing in common with 55 at default scale.
- Three pros (Mowwwgli, Noa, Beaulo) sit on a 0.002 multiplier. It is the most common non-default value — the first stop for players who outgrow the slider's step size without wanting to touch DPI.
- And the quietest finding: all 14 recorded setups run horizontal exactly equal to vertical. In a game that lets you split the axes, nobody at the top does.
Pro ExamplesVerified setups
FAQ
What sensitivity does Shaiiko use?
Shaiiko plays at 400 DPI with 12 horizontal and 12 vertical on the default 0.02 multiplier — 2000 Hz polling on a Logitech G Pro X2 SUPERSTRIKE. He is the most-searched player in our Siege database, and his answer to 'pro sens' is deliberately boring: default multiplier, mid slider, H=V.
What did Beaulo use?
Beaulo ran 800 DPI with 34/34 at a 0.002 multiplier — high slider, heavily scaled down, which nets a medium-fast actual speed. He retired from pro play in 2025 but still co-streams the biggest Siege events, and searches for his settings haven't slowed down; the numbers above are his last verified record.
What DPI do R6 pros use?
In our database, 400 DPI is the modal value (7 of 14 recorded pros), followed by 800 (5), with 2 on 1600. The median sits at 600 — Siege pros sit a notch above tactical-shooter norms because the slider scale allows it, not because they aim differently.
Do Siege pros use the same horizontal and vertical sensitivity?
Every single one. All 14 recorded setups in our database run H=V exactly — 12/12 for Shaiiko and Ambi, 5/5 for Cyber, 55/55 for Spoit. The split-axis option exists, but at the pro level it is a dead setting.
What is the sensitivity multiplier and where do I change it?
MouseSensitivityMultiplierUnit is a value in Documents > My Games > Rainbow Six - Siege > (your ID folder) > GameSettings, under the input section. Ubisoft's documented default is 0.02. Lowering it (0.002, 0.001) shrinks your reachable sensitivity range but makes each slider step far finer — which is why low-DPI precision players edit it and nobody else bothers. Change one value, test a deathmatch, keep the number written down.
Can I convert R6 sensitivity to Valorant or CS2 eDPI?
Online converters will happily do the arithmetic, but they depend on engine constants measured by the community, and they can't fix a missing multiplier value — three of our 14 recorded pros don't publish theirs. Our stance is the raw-data stance: we print DPI, H/V and multiplier exactly as recorded and leave cross-game conversion to tools that accept being wrong. If a converted number feels off, trust the feel, not the spreadsheet.